Shadow
Type
Undead
Properties
Shadow
Medium Undead, Chaotic Evil
Hit Points 16 (3d8+3)
Speed 40 ft.
STR
6 (-2)DEX
14 (+2)CON
13 (+1)INT
6 (-2)WIS
10 (+0)CHA
8 (-1)Damage Immunities Necrotic, Poison
Damage Resistance Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks
Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses Darkvision 60 Ft., passive Perception 10
Challenge Rating 1 (200 xp)
The Light, It Burns!:The shadow takes double damage from any source that deals radiant damage.
Amorphous:The shadow can move through a space as narrow as 1 inch wide without squeezing.
Undead Nature:A shadow doesn't require air, food, drink, or sleep.
Actions
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6+2) necrotic damage. The creature's Strength score is reduced by 1d4. The creature dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the creature finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Shadow Stealth:While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
Sunlight Weakness:While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.