Adventurers
- Fairplay Godbehere (Cleric 1)
- Ramford Furtoes (Halfling)
- NPC: Elixabete
Fairplay roped in the halfling Ramford to join him and Elixabete in another delve into the gatehouse, seeking to fully map out the whole first floor below ground and possibly trying to rescue the imprisoned villager.
They descended down the newly-discovered entrance and scouted out the last remaining unexplored corridor. After fighting their way through a swarm of enormous mosquitoes and coming up against a collapsed roof, Fairplay found a secret door leading to a small library.
After picking out the most valuable-looking book, the party estimated that one of the room’s exits would lead them to the captured youth’s jailer. They burst through the door, startling the scrawny individual pontificating before the jail cell. Addressing him as Alazar, signatory of the note they’d found the day before, they declined his indignant demand that they leave. Nonplussed at the name, his wispy facial hair bristled at their continued intrusion and he seemed not in the least bit intimidated. They attacked.
The man’s features and already slight form elongated to resemble that of a bipedal rodent, and he stood his ground against the charging trio. He hoisted Fairplay into the air with remarkable strength and snapped his neck, and seemed impervious to Elixabete’s dagger. Ramford wielded the magical spear pilfered from a fallen ratling on a previous expedition, and that did bite into the fellow’s flesh. Elixabete snatched up an oil flask from the fallen cleric’s pack and doused the wererat in it and, making the most of the distraction, the halfling drove the spear right through the creature’s heart.
While the retainer set about releasing the captive girl from her prison cell, Ramford sauntered over to a chest in the corner and flipped the lid open. A small cloud of gas hissed into his face and Elixabete turned to see her second employer slump dead to the floor.
Tentatively approaching the chest, she found a false bottom concealing some rather valuable jewellery. She pocketed it, urged the rescued girl to take as much of the dead adventurers’ goods as she could carry, and led her out of the dungeon and back to town.