1. Personagens

Mar Juk-Adan

Dune Trader
NPC (Civilian)

The lifeblood of many remote settlements, of villages far from the city-states, is the dune trader. Dune traders are responsible for the transport and sale of critical goods across the wastes of Athas, placing them among the most shrewd and independent people on the harsh desert world. Yet few dune traders are as eccentric or as dangerous as Mar Juk-Adan, a human dune trader who travels across the length and breadth of the Tyr region in a caravan all his own.

Mar Juk-Adan is a gray-haired and bearded human in his mid-forties, a ripe old age for a dune trader that has spent as much time crossing Athas’s deserts as he has. According to those who have traveled with him for decades, Juk-Adan has always been the head of the caravan; there was no caravan before Juk-Adan, and no one has ever known Juk-Adan as anything but the head of his caravan. He has earned the loyalty of the men and women in his employ dozens of times over.

Though not the wealthiest or most well-known dune trader, he does have a reputation for being a man that knows how to get exactly what you need—for a price. Mar Juk-Adan’s primary reputation is as a purveyor of rare goods. Juk-Adan claims to have rarities from dozens of places and times. Not only does he deal in rare spices and hand-crafted goods from all of the city-states, he also buys and sells antiquities from citystates long gone. With such an eclectic collection, it is no surprise that Juk-Adan rarely has more than one of any item on hand. Though he coyly refuses to explain where he obtained his wares to outsiders, the truth is that he has an uncanny, almost supernatural knack for finding things. On more than one occasion, Juk-Adan has sent his guards into the ruins of ancient cities and outposts to have them return laden with treasures of ages past. How he finds these ruins when they seem to hide from every other treasure hunter is a mystery, though some of his guards and employees suspect that he has an unrevealed psionic talent for finding specific objects no matter where they are hidden. Though his trade in rare loot is lucrative, it is not Juk-Adan’s ability to find lost treasure that makes him so valuable—and so dangerous. Mar Juk-Adan can get anything you need, as he is fond of telling people. All he asks in return is time and a handsome sum of money. Once a bargain has been struck, Juk-Adan has never failed to produce the desired goods. In many ways, he and his caravan are like bounty hunters of exotic wares. They take a job, they disappear into the desert for weeks or months at a time, and when they return they have in their possession that which the client sought. No barrier can stand in the way of Mar Juk-Adan, so they say; not the law, not sorcerer-kings, not even the Dragon itself. Juk-Adan has defied templars, stolen from the sorcerer-kings, spat in the eye of dangerous elf clan leaders, and braved the horrors of the Athasian desert, without ever once failing to retrieve what was paid for.

Despite his smiling exterior and eagerness to please, beneath the surface lies unmatched ruthlessness. To clients, Juk-Adan shows only the height of civility; once on a job, all bets are off. Juk-Adan will lie, cheat, steal, and kill—or have those in his employ do those things for him—in order to obtain what someone else has paid for. In order to ensure that he always gets what he seeks, Juk-Adan has surrounded himself with specialists in a variety of fields: psionic mind-influencers to pry information out of unsuspecting dupes, cutthroat minstrels to poison the drinks of interlopers, skilled half-giants to slay guards and scouts, light-footed rogues to sneak undetected into palaces, and even masters of arcane magic for when there is no alternative. Though Juk-Adan’s caravan may look unremarkable at first glance, beneath its surface, each member of the caravan has a skill that is essential when taking (by force if necessary) that which their client seeks.

What's for sale?

Mar Juk-Adan’s caravan is a mobile bazaar of strange and exotic goods. Though the dune trader does stock mundane supplies like food, water, and clothing, he is better known for his ever-changing supply of strange wares and contraband items. Below are just a few things that can be found in the cornucopia of strange items Juk-Adan has for sale.

Badges of Office: Mar Juk-Adan has the official robes and badges of office of templars of every citystate and will part with them for the right price and a promise to not reveal where they were obtained.

Cilops Eggs: Juk-Adan carries a set of four petrified cilops eggs. These eggs seem like stones to the casual observer. They are kept in a sand-filled case made of dark wood. Included in the sale is a ritual scroll that will transform the petrified eggs into live cilops eggs ready to hatch in a matter of days.

Renks: Juk-Adan always keeps several cases of renks on hand for sale to travelers headed into the deep desert. Renks are harmless slugs that hold water better than any waterskin and are easier to transport in significant quantities. Each renk provides one survival day to anyone that consumes it.

Writ of Passage for Eldaarich: One of the strangest items that Juk-Adan has for sale is this writ of passage, which claims to be able to grant the bearer entry into a city-state known as Eldaarich, though Juk-Adan does not include the location of this mystery city in the sale of the writ—that costs extra.

Dealing with Merchant Houses

It comes as no surprise that a man with a reputation like Juk-Adan’s would eventually attract the attention of the wealthy and powerful. The various merchant houses of Athas sometimes employ Juk-Adan to get rare goods for them, but more often, the ware they seek is intrigue. For those with great wealth and connections, Juk-Adan allows his clients to name a different kind of “goods” as the object to be sought out: secrets, kidnappings, assassinations, and other political dealings. Should a noble with the right connections request that Juk-Adan bring him the head of an insolent rival, then Mar Juk-Adan delivers the goods just as he would anything else. Fortunately for the potential victims of the city-states, Mar Juk-Adan’s shrewdness keeps him from staying in one place for too long, lest he make too many enemies.

Over the years, Juk-Adan has built a good, working relationship with House M’ke of Raam. Even with much of Raam in near-anarchy, Juk-Adan has no problem navigating the dangerous city in order to be in the service of House M’ke. Juk-Adan primarily provides security for high-ranking members of House M’ke; the “goods” that he is hired to obtain are powerful, trustworthy mercenaries that can be assured not to turn on their charges when danger approaches. Juk-Adan acts as a go-between and broker who negotiates for both House M’ke and the mercenaries, and secretly uses one of his caravan guards with a psionic talent for mind reading to weed out the greedy from the honorable.

Mar Juk-Adan’s relationship with House Stel of Urik is not as mutually beneficial. Indeed, if Juk-Adan can be said to have truly made enemies of anyone, it is the leadership of House Stel. Over the years, Juk-Adan has stymied the plans of House Stel again and again by undermining their military power with treachery and guile. House Stel, whose martial might is unmatched among the merchant houses, has found itself the object of Juk-Adan’s malevolent efforts so many times that the dune trader has a “death on sight” order at any House Stel mercantile outpost. Juk-Adan cannot approach the city of Urik on fear of death. That doesn’t mean Juk-Adan’s agents don’t work in Urik on his behalf; he must simply be more circumspect there. He often deals with third parties for assistance.

The Hurrum Tent

When conducting business with a new client for the first time, Mar Juk-Adan always brings his customers into a special tent that travels everywhere with his caravan and is set up each night when camp is made. Inside this tent are many carpets and plush accommodations. Juk-Adan takes all of his meals in the tent and uses it for his quarters when no business is being conducted. The unique feature of the tent is the dozens of narrow, glass vials that hang from the ceiling. Inside each vial is a single insect known as a hurrum. The hurrums produce a soothing buzzing sound that, when in harmony with the many others hanging from the ceiling, create a gentle, droning symphony that Juk-Adan finds pleasant. Most visitors to the tent do as well, and business conducted in the tent tends to go favorably for Juk-Adan, who has become somewhat inured to the soothing effects of the hurrums over the years

Título
Dune Trader

Tipo
NPC (Civilian)

Raça
Human

Idade
45

Gênero
Male