Tyr, the Free City
  1. Locations

Tyr, the Free City

Major City

“Is it true? Kalak dead? Slaves freed? Magic wild in the streets? Doubtful, but we’ll know soon enough.”
— Shahin, wandering hermit

As far as most Athasians are concerned, Tyr has always existed. Certainly it has endured through the entire Desert Age, and even with the fall of its sorcerer-king, it seems likely to endure for centuries to come. And throughout all the long years of its existence, it was a city-state enslaved.

That has all changed.

In the courts of the other city-states, rumors of King Kalak’s overthrow are only whispered, but in Tyr, the repercussions howl through the streets. Many scheme to succeed Kalak, and the templars and other power groups vying for control struggle to keep the city-state from disintegrating into anarchy at the hands of people eager to enjoy their freedom. Nobles and merchants clamor for influence, and commoners and freed slaves openly celebrate, challenging civic authority and social boundaries at every turn.

Tyr at a Glance

Tyr is a flashpoint of intrigue and change on Athas. Its Golden Tower and sealed Ziggurat are unique wonders that awe most visitors.

Population: Roughly 15,000 within the city walls, and about as many in the noble estates and villages of the Tyr Valley. Humans are the majority, constituting two-thirds of the population. Dwarves, elves, goliaths, and muls make up most of the rest.

Water: Seventeen public wells reach down below Tyr to tap one of the deepest, oldest aquifers on Athas, fed by runoff from the nearby Ringing Mountains. A Tyrian Guard detachment protects each well. Tithian (under pressure from others) has declared that each citizen is entitled to one hand-carried container of water per day. Those who try to get around this law risk being exiled. The city-state also has many private wells, such as in the King’s Gardens and in the Templar District.

Supplies: A wide variety of basic supplies is available in the Caravan and Merchant Districts, as well as in the Elven Market in the Warrens. Most days, a ragtag bazaar springs up near the Stadium of Tyr.

Defense: Most of Tyr’s army disbanded after Kalak fell, but the templars are currently rebuilding it as the Tyrian Guard. An uneasy mix of soldiers who formerly served Kalak, noble house contingents, revolutionary fighters, and freed gladiators and slaves, the Guard forms a standing army of about five thousand warriors of varying quality. The marshal is a mul ex-mercenary named Zalcor. In addition to the Guard, many noble and merchant houses keep large contingents of private soldiers on hand.

Inns and Taverns: The Caravan District and the Merchant District have more than thirty inns and an equal number of taverns between them. The Warrens offers more squalid spaces, including abandoned buildings that host squatters.

Tyr Backgrounds

The sudden end of King Kalak’s oppressive reign has left Tyr and its citizens in a state of confusion and chaos. Tyrian characters are surrounded by new opportunities—and new perils.

Embedded Spy: Tyr’s newfound freedom has caused no shortage of consternation among the Seven Cities. The other sorcerer-kings have dispatched agents to gather intelligence about the liberated citystate and create conflict where possible. You are one such spy. Were you born in Tyr, or are you from another city-state? To whom do you report? How do you view the rebellion?

Freed Slave: Following Kalak’s death, King Tithian outlawed slavery in Tyr. You were one of thousands set free. Do you think your liberty will last? Who owned you? How do you feel about your former master?

Noble of Conscience: You have enjoyed comfort and privilege throughout your life, but you know that your wealth was earned through the efforts of people who didn’t have enough. You want to help the oppressed, but should you keep your title and become a protector of the weak, or should you fight to erode the power and influence of your noble peers?

Revolutionary: You worked to overthrow Kalak in the final months of his reign. Whether you spied on his nobles, preached rebellion to slaves in the brickyards, or carried messages for rebel leaders, you played a part in the king’s downfall. What will you do now that you have succeeded? What secrets did you learn? Do you have contacts among the groups vying for power in the city-state?

Power Structure

Tithian, the former high templar, is now recognized as King of Tyr. However, his throne is far from secure. King Tithian holds his crown at the sufferance of the other templars and the heads of powerful groups who wield great influence but are not yet strong enough to overthrow him.

The Power Groups

In Tyr, a number of groups fight for power in the wake of Kalak’s death. Fortunately for Tithian and the other templars, no single group has managed to consolidate its influence enough to challenge the new king’s rule. Members of these factions meet frequently, sometimes in large gatherings, to make decisions and forge treaties that affect the balance of power in the city-state. Factions that have great influence in Tyr include the following.

  • Deposers of Kalak
  • The Freed
  • Commoners: Many revolutionaries were common folk of Tyr. Those who have retained a good deal of influence in the wake of their success include Rowan, a half-elf innkeeper from the Caravan District; and Xalos, a mul stonecutter of the Artisan District. Xalos secretly receives a stipend to spy for the city-state of Urik, but no one in Tyr suspects anything . . . yet.
  • House Merchants: Merchant house representatives are no strangers to power and influence in Tyr, although now they must deal with competing factions rather than a single monarch. The dominant merchants include Davith Vordon of House Vordon, whose major interests include Tyr’s iron mines and the slave trade beyond the city-state’s borders; and Belana Wavir of House Wavir, a house headquartered in Balic
  • Templars of Tyr
  • Nobles of Tyr

Exploring Tyr

Tyr hunkers within high walls in the middle of the fertile Tyr Valley, which lies in the foothills of the Ringing Mountains. From miles away, a traveler can make out the massive spires of the Golden Tower rising over the city-state’s walls. Not far from the tower, a brick step-pyramid soars above the walls: the Ziggurat of Kalak, multicolored and resplendent under the desert sun. The city walls are parched sandstone, smoothed by time and centuries of continual repair. Beyond Tyr loom the ramparts of the Ringing Mountains, whose topmost peaks glint with a dusting of snow during the months of Sun Descending.

Most traffic enters the city-state through the eastern Caravan Gate. This structure consists of two marble valves, each 20 feet high and nearly as wide, which are banded and hinged in precious iron. Inside, the thoroughfare known as Caravan Way leads through the Caravan District toward the heart of the city, where the Merchant District is nestled at the base of the towering Ziggurat of Kalak. The spacious stone residences that make up the twin wards of the Noble District lie north and south of the Caravan District, easily differentiated from the press of adobe buildings in the surrounding neighborhoods.

Commoners and freed slaves live cheek by jowl in the Warrens, a medley of unplanned structures that sprawls away north of the Ziggurat. Criminal gangs roam the Warrens, preying on the weak. Temporary shelters built by recently freed slaves have sprung up in the Artisan District on the ziggurat’s north side. Although shelter and access to water is less certain in the Artisan District, fewer bodies turn up here each morning than in the Warrens. This district also now doubles as a training area for gladiators who choose to fight in the Stadium of Tyr during the infrequent games held there.

The stadium separates the Ziggurat of Kalak from the Golden Tower. Under the new regime, the sound of spectators screaming for their favorites is heard on just ten days of every month. The rest of the time, the stadium serves as an overflow market of disorganized stalls, tents, and blankets where misfit traders offer a multitude of goods and services.

Tyr has always been two cities in one: the greater city, which is composed of commoners, slaves (now freed), and nobles, and the smaller Golden City, which is dominated by the Golden Tower and is the home of the resplendent King’s Gardens. Many civic structures surround the tower, along with giant warehouses that hold precious reserves of grain, iron ingots, water, and weaponry. In addition, the Golden City houses upper-class functionaries and templars.

The Golden Tower, Tyr’s most majestic piece of architecture, is constructed of rare golden granite and contains dozens of chambers linked by winding passages. A separate observation spire stands nearby, a smaller version of the main tower; a soaring bridge connects the two structures. According to rumor, defiling magic binds ancient elementals to the Golden Tower, creatures that remain vigilant against potential attackers. Since King Kalak fell, all attempts at entering the tower have failed.

Finally, beneath the city lies Under-Tyr, catacombs that represent the leavings of more than two thousand years of urban construction on the same site. Buried streets, cracked courtyards, and crumbling ruins abound in the darkness beneath Tyr. Secret cellars in surface buildings offer access into this dangerous realm of subterranean passages and forgotten neighborhoods.

Tyr's Code of Justice

Under King Kalak, “justice” was synonymous with the whims of the powerful, and no one expected (or received) fair treatment under the law. Today, the commoner-led factions in Tyr seek to address that problem. Bending to pressure from commoners threatening to rebel, King Tithian has charged the templar Tehosian with creating a system of law that presumes innocence unless a jury of three unbiased judges determines otherwise.

So far, however, Tehosian has relied on the judgments of templars, nobles, and Tyrian Guard patrols. Those deemed guilty of minor crimes are fined; those found guilty of serious crimes are exiled from Tyr and sold into slavery. Truly heinous criminals are executed in special ceremonies in the Stadium of Tyr.