Gulg persists as it always has: simple, unchanging, and devoted to its queen.
Population: The smallest of the city-states, Gulg has a population of only 13,000 within the city wall, plus small outlying dagadas in the nearby forest and plains. Nearly all Gulgans are human, with elves, dwarves, and muls as the largest minorities. A small thri-kreen community is counted among the judagas.
Water: Most individual dagadas have a well for their citizens. The Oba maintains cisterns throughout the city for the use of residents; by law, all Gulgans are entitled to water. The cisterns are not guarded—fear of the terrible curses placed by the nganga to punish water-thieves keeps the citizens honest.
Supplies: Any items beyond simple stone or bone tools and weapons are difficult, if not impossible, to find in the city-state. This supply problem is due to Gulg’s primitive culture and its draconian trade laws. As part of its isolationist policies, Gulg places heavy restrictions on trade with the outside. Merchants from outside the walls can trade only with the city-state; buying from or selling to individual citizens is strictly forbidden. Nonresidents can buy and sell goods from the merchant house emporiums by the Queen’s Gate, but except for House Inika, few maintain much stock in Gulg.
Defense: Lalali-Puy can count on the devoted service of more than two thousand judagas to meet any threats to Gulg. In a dire emergency, thousands of militia could be raised from the dagadas. Most young adults in the citystate have some familiarity with the spear and bow.
Inns and Taverns: Outsiders usually settle for the merchants’ lodges or the travelers’ dagadas outside the city wall. Within Gulg, most dagadas have a few empty guest huts, but such accommodations are rarely made available unless travelers are known and trusted by the dagada.