1. Locations

Urik, City of Lions

Major City

“I am Hamanu, King of the World, King of the Mountains and the Plains, King of Urik, for whom the roaring winds and the mighty sun have decreed a destiny of heroism, and to whom the life-giving waters and nourishing soils have entrusted the mightiest city of Athas.”
—Hamanu, King of Urik

Hamanu boasts with good reason. Urik is a powerful city-state with teeming armies, enormous walls, bustling commerce, and wise sages, governed in an orderly framework established by the self-styled King of the World. Urik’s legions have never met defeat, and Hamanu has never run from battle. Any decision of importance made in the Tyr Region must consider the wishes of Urik’s sorcerer-king.

Urik is highly organized and militarized. A variety of laws contained in the lengthy document known as Hamanu’s Code govern commerce and taxes, specify holidays, set standards for construction and artistry, and dictate family arrangements such as weddings, care for elders, and funerals. Templars test Urikite children and assign them to the vocations for which they are most suited. The city aspires to be a meritocracy, but hidden webs of patronage and influence secure important posts and stations for people with the right connections.

Although Urik seems stable and well-ordered, it is every bit as oppressive as any other city-state—perhaps more so, thanks to the number and efficiency of Hamanu’s templars. In recent weeks, the fall of Kalak of Tyr has upset Hamanu’s delicate balance by proving that sorcerer-kings who rule for centuries might be mortal after all. Hamanu believes that he has nothing to fear from his subjects, but he knows that Urik’s fortunes depend on trade with other cities. If unrest spreads beyond Tyr, even Urik might suffer. Thus, Hamanu’s templars keep an eye on developments in the Free City and pay for information from spies in Tyr, including the mul stonecutter Xalos.

Urik at a Glance

As much an imposing fortress as it is a city-state, Urik is protected by intimidating walls and fearless defenders.

Population: About 20,000 people live within the city walls, and more occupy the surrounding plantations. Humans make up three-fifths of the population. Goliaths are the most numerous minority race, followed by dwarves, muls, and halflings. Thri-kreen, elves, and other races are represented in Urik as well.

Water: Cisterns gather runoff from the Ringing Mountains, and deep wells throughout the city supply neighborhoods with drinking water. The irrigated lands around Urik draw water from the few oases found nearby. The city-state has ample water supplies.

Supplies: Urik enjoys a robust economy and is famed for its pottery. Obsidian weapons and tools are common. Vast herds in the surrounding lands produce leather, meat, chitin, and kank nectar.

Defense: Urik’s armies are without peer. Not counting the Imperial Guard, which consists of a thousand half-giants, Hamanu can field an army of ten thousand slave warriors and professional soldiers. He is also served by a company of two hundred halfling scouts and slavecatchers sent as a gift from Urga-Zoltapl, chieftain of the Forest Ridge town of Ogo.

Inns and Taverns: Travelers can find accommodations throughout Potters’ Square and the Obsidian Quarter. Urik prides itself on uniformity, so most inns and taverns are identical, with few qualities to set them apart. Only the Old District has unique places with rich character.

Urikite Backgrounds

Urikite humans have bronze skin, dark eyes, and black or brown hair. The men wear beards and keep them trimmed into spade shapes or squares. Clothing ranges from simple kilts to sleeveless, knee-length tunics or exotic long robes with voluminous sleeves. Veils and scarves are common among the women; the finer the scarf, the higher the station.

Gifted Potter: Pottery is the highest art form in Urik, and the pieces produced in the city-state are among the finest on Athas. You studied under master potters and perfected your craft. How do you use your position? Who was your mentor? Do you still practice the trade?

Scarred Miner: Urik’s obsidian mines kill more slaves than the city’s arena does. Miners who survive rarely do so without suffering terrible scars or a missing limb. Why were you sent to the mines? Were you injured there? How did you come to be freed?

Watchful Astronomer: The stars hold many secrets, and their movements can reveal the future. Urik is famed for its astronomers and their instruments, and you studied under the masters for a time. What omens did you read in the heavens? Were they responsible for your current life as an adventurer?

Urik's Power Structure

The templars insist that Hamanu’s Code is a divine gift, a blessing that the sorcerer-king bestowed upon his people so they could prosper and grow. In truth, the laws are oppressive and jealously guard the prerogatives of the king, his templars, and the noble classes. Common Urikite citizens understand that the Code exists to protect the powerful, but they dare not grumble. The only good thing that can be said of the draconian laws is that they discourage street crime.

Hamanu takes an active role in governing, involving himself in every civic function—including dispensing justice, monitoring food supplies, and overseeing his soldiers’ training. He is a difficult master to please, since he expects the same dedication from his servants. He discards anyone who proves unable to meet his high expectations.

Exploring Urik

In a hilly region where the Ringing Mountains meet the Tablelands, Urik sits in a fertile belt maintained by careful irrigation from deep wells. Grain fields and fruit-bearing orchards surround the city-state in neat rows. Urik gleams, its stone walls steeped in yellow pigment made from the sulfurous waters of the nearby Lake of Golden Dreams. Statues of bold, bipedal lions march to war across its walls. Lions’ heads carved from stone serve as merlons atop the dizzying walls, where sentries stand guard, bows never far from their hands.

Four gates offer access to the city. The Slave Gate sees heavy traffic, including caravans bound to and from the obsidian mines in the Smoking Crown. Nobles and templars enter and exit through High Gate, and most other visitors pass in and out throughhe Obsidian Gate and the King’s Gate. Half-giant guards, archers, and war templars staff the towers at each gate and rigorously question all who enter.

Most of Urik is a place of straight roads and clean lines. Bricks pave the streets. In most districts, houses and buildings are uniform, nearly identical except for writing that designates the function or owner. A visitor unaccustomed to Urik’s style can easily become lost. In addition, one finds Hamanu’s likeness everywhere. The yellow-and-white-glazed walls feature brilliant murals that capture the Mighty King’s many exploits. The sorcerer-king has spared no expense in ensuring that the people do not forget who rules.