Eyes of Ain Soph
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Eyes of Ain Soph

See the Mysterium Order book for all fluff.

Doctrine

Parentage: Obrimos, Mysterium

Prerequisites: Prime 2, Occult 2, and 2 dots between Academics, Investigation and Science 

Initiation: With your tutor, accumulate all Supernally potent or active items or phenomena which you have available, including a powerful one which you have not yet scrutinized. Maintain Focused Mage Sight upon that one powerful item, expending as much mana as possible in order to plumb it for the deepest secrets which it has available, expending Willpower to continue your scrutiny across multiple scenes. When you finally uncover the true nature and hidden secrets of the item, in that moment of pure Supernal joy, craft your soul with your mentor in the image of that search for pure Supernal Truth.

Most Chapters of the Eyes of Ain Soph maintain at least one extremely potent or complicated Artifact or other Supernatural phenomena for the purpose of such initiation ceremonies. 

Magic:

Ruling: Prime 

Yantras: Succeed on an Occult roll relevant to the spell (+2), succeed in occult research providing some clue as to the nature of the subject matter of the spell (+2), cast a spell seeking to uncover the true nature of an observed phenomena (+1), gather a specimen of the subject matter of the spell (+2). 

Oblations: Studying an Artifact or imbued item, finding or examining an ancient relic, formulating a scientific or occult theory, writing an academic paper, translating an ancient language. 

Attainments:

First Attainment Seeker’s Eye

Pre-Requisite: Initiation

A Seeker’s quest is the understanding of Supernal Magic, to see the world in its most complex and powerful manifestations. To seek the pure, raw divinity as of yet unmanifested in the Kabalistic Tree of Life. To seek this pure enlightenment, a Seeker’s eyes must be ever open to the wonder of the Supernal, and as such, the first Attainment of the Seekers ensures that their eyes never close again.

By studying any subject for a turn, the Seeker may determine the truth of several Supernal facts about that subject equal to their dots in Prime. This includes whether they are connected to the Supernal, the exact amount of Mana contained within the subject’s pattern, their highest Arcanum, their Nimbus or Gnosis and so forth. This may be repeated over subsequent turns, garnering additional information so long as the

Seeker maintains their focus. These are mere examples, and any Supernal truth inherent in a subject’s composition may be revealed in such a way, such as if they have ever failed to Awaken, whether they have ever suffered Quiescence, or whether the subject is host to a Proximus dynasty. Any attempt to hide the true nature of such a Supernal connection will provoke a Clash of Wills. Seekers cannot however use this power to detect the Supernatural nature of mystic forces of a non-Supernal nature. Instead, the existence of such Supernatural powers will have to be deduced through thorough investigations, which is indeed, what most Seekers do.

In addition to this, such a connection to the nature of Supernal Truth grants the Seeker the ability to detect the presence of any proffered lie. Any attempt to shield the nature of this lie from detection will provoke a Clash of Wills. Furthermore, this will not detect any mistakes, or errors in judgement. Mere falsehoods. Experienced Seekers learn to ask follow-up questions to ensure people are not merely drawing inferences from what they think they saw.

Supernal Vision, Reach into Advanced Duration, I swapped it around a bit though so it’s perpetual and they can get a lot of information. Because really, it’s a bit of a shit Attainment otherwise.

Added on Detect Lies. Simple in effect, Supernal Vision isn’t quite enough by itself.

Second Attainment: Seeker’s Veil

Pre-Requisite: Prime 2
Seekers encounter many dangerous Supernatural forces in their quest to uncover the True nature of Magic. As such, the ability to hide oneself from the various Supernatural forces which infest the dark world they find themselves in is essential. Unless they so desire, a Seeker is invisible to all passive mystically based attempts at detection, and contests all active attempts at detection with a Clash of Wills. This means that any ability that activates to detect will be contested, while those that are already active and do not require activation to function are automatically avoided.

Furthermore, shielded by such a Veil, Seekers furthermore learn to reinforce their protections with additional signs of indomitability. Any spell which seeks to affect the Seeker in any way will suffer a base Withstand of 2 (rising to 3 at Prime 4). This Withstand may be lowered by the Seeker as normal, and normal rules for stacking Withstands apply.

Supernal Veil, Reach into Advanced Duration, turned into perpetual due to self-only restriction.

Added on Wards and Signs, Mage only, not AoE version. Kind of annoying for buffs, but you’ve constructed a mystic wall. What do you expect?

Third Attainment: Seeker’s Rebuff

Pre-Requisite: Prime 3
Where mere obfuscation is insufficient to protect a Mage against the threats that oppose them, a targeted application of Prime will function adequately to dispel whatever negative mystic forces await them. So long as the Mage has at least 1 dot in an Arcanum which corresponds appropriately to the nature of the power which has been rallied against them, they make seek to use the unifying Truth of Prime to compel obedience from such powers, and to dispel their effects in the Supernal World.

As an Instant Action, and by spending a point of Mana the Mage may seek to Dispel any Supernal or non- Supernal, supernatural power which they face. The ability will only be dispelled if the Arcanum rating (or appropriate equivalent, such as Werewolf Renown, or Vampire Discipline) of the ability’s creator is not exceeded by the Mage’s own dots in Prime. Success ends the ability prematurely and suddenly, with its creator (so long as they maintain any measure of control over the power) knowing full well that their power has been abruptly ended. Such is the nature of many non-Supernal effects, that there may be many power bases under which they may be dispelled. A Werewolf Gift which for example uses spiritual powers to affect the mind through manipulation of the body may thus be dispelled through knowledge of the Spirit, Life or Mind Arcana.

Dispel Magic, Reach into Instant Casting, and Lasting effect. Added in non-Supernal powers being affected because (1) this is an Attainment, (2) this is a Legacy about a unifying theory of Magic (3) this Legacy doesn’t have Conjunctive Arcana (in my write-up), so it may as well have slightly more powerful main Attainments.

Fourth Attainment: Seeker’s Fire

Pre-Requisite: Prime 4
Danger awaits Seekers throughout their various quests. As such, the power to rally potent Supernal energies in their defense, which may be leveraged against any for that besets them is a welcome gift. As an Instant Action, and by spending a point of Mana a Seeker may conjure pure, potent mystic fire from the Supernal to cut a swathe through any foe that assails them, no matter its nature, no matter what level of reality it exists upon, and no matter the nature of any immunity it may have to any specific form of harm. In using this Attainment, the Seeker is not merely summoning some base, Fallen flame but is instead conjuring the representatio
n of the Supernal’s unrelenting and unifying power to annihilate any aspect of its creation, utilizing fire as the most appropriate metaphor for the endowment of this power in human hands.

This ‘fire’ may be conjured in any shape the Seeker desires, and at most may fill a large room’s worth of space entirely with fire. In terms of damage, this will cause harm equal to the Mage’s dots in Prime in Aggravated damage, and is not reduced by any form of non-mystically reinforced armor. If the Mage is less reckless in their application of this power and attempts to strike with it in the form of individual bolts or lashes, rather than mere explosion or wave of fire, then an Aimed Attack roll will be required, subtracting the subject’s Defense as per normal.

Celestial Fire, Reach into Instant Casting, and Aggravated damage. This is the 4th Attainment, and the first time they get an aggressive power. Also unless you want to throw caution to the wind with an attack that can destroy everything in its path and cause massive collateral damage, you need to make an Aimed Attack, and those suck.

Fifth Attainment: Seeker’s Bounty

Pre-Requisite: Prime 5
Seekers who initiate this far into their Legacy are a rarity. No more than one is generally believed to exist at any point in the Fallen World. In truth, there may be many, many more than one, however a mere single 
Mage continues to make himself known to the remainder of the Legacy, who knows the 5th Attainment, such that others will be convinced to continue their studies to achieve such a level.

Such Seekers are almost uniformly Seekers of a higher order. Archmages. This Attainment is thus of use to such potent Mages, as a way of ensuring that in their continued efforts in the Ascension War, they are never forced to rely upon the use of Hallows in the Fallen world. In addition to their ability to perform Legacy Oblations, Seekers who learn this Attainment naturally generate an amount of Mana themselves each day equal to their dots in Prime. This energy naturally coalesces about their soul in the manner of a Hallow, and is absorbed by their body. However if their mana capacity is full, they can focus and ensure it manifests in the form of Tass of a kind that is of use to them. Such Tass may take even take the form of complex objects, and many Seekers use this ability to store colossal amounts of Tass about the Fallen World, and in their Golden Roads.

Create Truth, Reach into Advanced Duration. Essentially they become a Hallow themselves, generating Mana equal to their Prime dots, and can define what form their Tass takes. Such Masters can quite easily, through a single week or month’s worth of saving and storage, accumulate potentially hundreds of points of Tass. All without having to worry about fucking with the Leyline network.

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