Fallen Pillar
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Fallen Pillar

See the Legacies The Sublime book for all fluff.

Doctrine

Parentage: Thyrsus, no Order

Prerequisites: Life 2, Survival 2, and 2 dots between Athletics, Brawl, and Empathy 

Initiation: Each initiation is unique to the tutor, however you must display your capacity for sacrifice, either physical, emotional or spiritual. This may involve subsisting off bread and water for a week in a bare room, destroying every relationship the Mage has ever had, or living for a month with a severe bodily mutilation. At the end of this period, the Mage internalizes this sacrifice and carves her soul into the model of pure bodily liberation.

Note, Fallen Pillar tutors frequently seek out initiates on their own, seeking Awakened who have fallen and find themselves trapped in abusive or co- dependence relationships, addictions to various substances or binge sexuality, or even to darker practices such as blood sacrifice, soul destruction, or casting befouled spells. 

Magic:

Ruling: Life 

Yantras: Succeed on a survival test relating to the spell (+2) engage in a period of “liberation” (what others would call denial) (+2), cast while suffering from some form of pain (+1), purposefully suffer to enhance spiritual fulfilment and enhance your spell (+1, +2 if this imposes a negative condition). 

Oblations: Branding, exposure to the elements, feats of physical sacrifice (starvation, thirst, holding one’s breath, staying completely still for hours on end, hanging on hooks through the skin), making someone laugh, ritual bleeding or self-cutting, ritual dancing 

Attainments:

First Attainment Pain, not Pestilence 

Pre-Requisite: Initiation

An exultant seeks the liberation of pain from the lesser concerns of the world, their enlightenment flowing from the increased personal and spiritual worth they find in suffering for their cause. However persistent maladies of the form have no place in their design, and initiates are taught to expel these weaknesses from their frames, such that they might only experience liberations of their own design.

As an Instant Action, the Mage may take an immediate resistance roll to any disease, toxin, parasite, or similar effect which is currently affecting their body, gaining a bonus equal to their dots in Life. Given that exultants can continue to do this every round, it is a rare member of this Legacy who can be found laboring under such a malady, without the desire to do so.

Cleanse the Body, with reach into Instant Casting and Instant Testing, however secondary factors are disavowed, and it only applied to the Mage themselves, which I feel justifies an additional reach.

Optional Arcanum: Prime 1
Given the ex
ultant’s own emancipation of their flesh from its desperate distractions, they gain the innate ability to see the Supernal power hidden behind such a flimsy façade of the “real”. As an Instant Action, the Mage can perceive the Supernal nature of a perceived phenomenon or entity, and may ask a number of questions about this nature equal to their dots in Prime.

Supernal Vision, reach into Instant Casting, no need for secondary factors, just keep using every turn.

Second Attainment: The Enlightened Skin

Pre-Requisite: Life 2
Mages of the Fallen Pillar are legendary ascetics, and this can largely be attributed to their control over their own bodies. Through an acceptance of pain and wounds, an exultant can deploy exceptional control over their own physical forms. This attainment is perpetually active so long as the Mage continues to practice his ascetic lifestyle, and the effect takes the form similar to the spell Body Control. For each dot the Mage has in Life, halve their necessary oxygen intake, halve their necessary spell of their heartrate, double the time period before tests need be made for deprivation and fatigue, add +1 to their initiative, and gain complete
control over the Mage’s own scent.

This Attainment does not however decrease the healing interval for Bashing Damage, as the Fallen Pillar teaches that bruises and lesser injuries are welcome visitors, who bring with them profound insight, and need not be pushed out the door so readily.

Body Control, reach into Advanced Duration, and (extra) into changing Primary Factor, this doesn’t grant the biggest benefit however, which is the healing factor, because that doesn’t mesh with the entire purpose of the Legacy. So in exchange for that, another free Reach, and given it only works on the Mage, no need to specify the specific scene-long ritual once/day or week at Life 4.

Optional Arcanum: Prime 2
His skin raw, his body in turmoil, the exultant has never felt more alive and free. The liberation of his soul granting a protection unsurpassed by lesser effects. The Exultant gains a Withstand of 2 (rising to 3 at Prime 4) which applies to all hostile, direct Magics. If the Mage has some other Withstand rating that already applies, the two are combined. While primarily used to stop hostile Magic, some exultants feel the ultimate expression of bodily freedom is the freedom from all Magical manipulation, and thus maintain this Attainment against all spells which would affect them.

Wards and Signs, reach into Advanced Duration, can’t be fucked to state the length of effect and the ritual to activate it. Only affects self, yada yada.

Third Attainment: The Willing Victim

Pre-Requisite: Life 3

A wise predator goes for the weakest of the herd first, and with this attainment the Exultant may appear to be that weakest members. His back bows, his robs show, his skin takes on a jaundiced pallor. Foes lured into this trap however invariably find the mage is not nearly as weak as he appears to be.

As an Instant Action, the exultant can redistribute a number of physical attribute dots equal to their dots in Life from one category into another. This effect lasts for a single scene, and visibly affects the Mage such that their appearance takes on the nature of the decreased attribute, but not the increased one. Such is the sacred nature of this ability, that the sacrifice the Mage undertakes permits them to exceed their Gnosis- derived attribute maximums, however such a sacred ability still requires a tithe of 1 point of Mana.

As such, an exultant might decrease their Stamina by 3 dots to 1, appearing to be frail, thin, and infirm, while striking the then advancing Werewolf with a ferocity unknown to all but the greatest of its kind.

Weird Degrading/Honing the Form effect. Technically reach into Instant Casting, Advanced Duration, exceeding Maximum ratings, and changing the Primary factor to Potency. However there is no secondary dice factors, it only applies to the self, and has a further negative effect in that it requires self-harm for its benefits. Which to me justifies two additional reach.

Optional Arcanum: Prime 3
As the exultant makes himself a victim, so to can he shared this learning with others. In a scene-long ritual, the exultant and assist a willing Sleeper in understanding, if for a short time, the world which he is faced with. Forcing him to see and acknowledge the world as he finds it, but gaining knowledge, and bearing his scars personally.

For a duration equal to the Mage’s dots in Prime on the Advanced Duration table, the Sleeper becomes a Sleepwalker. All breaking points from witnessing Magic and Quiescence are held off until the Attainment ends, however if the subject continued to wish to understand, the Exultant can continue to use this Attainment. However ultimately, this is no way to Awaken, and eventually the individual must come to terms with his state, and with the end of this attainment, may be left a shattered, broken wreck. Because of this reason, exultant are hesitant to grant this boon, and will never do so unless the subject is aware of what it entails.

Stealing Fire, reach into Advanced Duration. Starts off as a Week of Truth, then can evolve into a Month, or Year, or even long if they keep coming back. Exultant suffers no Act of Hubris for this enlightenment, the subject will Awaken, or learn to live with their scars.

Fourth Attainment: The Unshackled Soul

Pre-Requisite: Life 4
The soul is hindered by the presence of the body and mind, with most Mages slaves to their biological urges and corruptible instincts. The Exultant frees herself of such shackles and corporeal obligation, and more importantly, from fear itself. Through use of this attainment, the exultant changes the very nature of her biology, ridding it for the imperfections of nature, impulse, and fear, and rendering it immune to the frailties and weaknesses of corruption. Such things are essential for a lesser being, unaware of the true state of its existence, but an exultant is no such being.

The Mage can no longer be emotionally, biologically, or mentally manipulated by mundane means, and all supernatural means to do so provoke a Clash of Wills. In practical effects, this means the Mage’s doors cannot be opened by intimidation, seduction, emotional coercion or other such effects, and they are not affected by poisons, toxins or parasites, and supernatural attempts to impose such effects on his body are Clashed.

Specialist Life spell which uses Patterning to remove all instinctive failings from the body, and render it an inhospitable environment for diseases and parasites, and immune to (most) poisons.

Optional Arcanum: Prime 4
The exultant is now so imbued with Supernal power that his soul radiates truth. As an Instant Action, the Mage may dispel the lies and falsehoods which fester in their immediate vicinity. All mistruths, either active or passive as revealed as what they are, all sincere promises rings with the potency of their truth, and speech rouses within the listeners hope for the future.

This ability affects any individual whose soul is open to such Truths, however those who wish not to listen may ignore it if their Resolve exceeds the Mage’s Prime dots. All affected individuals can understand any falsehood they see as what it is, and any who speak sincerely as to the truth of a matter decrease their subject’s doors by the Mage’s dots in Prime (minus any active Resolve), should that Truth be sufficient to convince the other. The radius of this power is sufficient to affect something akin to a large warehouse, or a supermarket.

Words of Truth, reach into Instant Casting, Advanced Scale, and Advanced Duration, secondary factors into area. Combines Pierce Deception with Words of Truth.

Fifth Attainment: Life Remade

Pre-Requisite: Life 5
Exultants have progressed to the ultimate comprehension of life and bodily control. As an Instant Action, by touching another living being and spending a point of Mana, they can completely heal all injuries which affect an individual, including all levels of Bashing, Lethal and Aggravated damage, all persistent and transitory negative conditions, regrowing and repairing all lost or damaged organs, and curing all diseases and purifying a body of all toxins.

Such is the power of this Attainment, that while it cannot heal resistant wounds, the exultant may transfer them from the subject to themselves.

Healing, but better. Because fuck how shitty the regeneration spell is.

Optional Arcanum: Prime 5
The exultant has purified and reigned in such control over his form that he can turn himself into a walking font of Supernal power. Quite literally. By spending a point of Mana and performing a ritual of bodily scarification, the Mage can align his form to the Supernal World itself, becoming a living Hallow of Rating 3 (bar Archmastery). The Mana he produces contains a resonance relating to his Legacy, as well as his Path and Nimbus.

Create Truth, which for Life 5, Prime 5, can turn a person into a Hallow. Try not to walk around in public with this. You’ll only cause Mages to gawk, stare and salivate. Advanced Duration. Primary Factor into Potency. Given Legacy Rules, creating this only takes 1 Mana. 

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