Double Jointed (••)
  1. Abilities

Double Jointed (••)

Prerequisite: Dexterity •••

Effect: Your character might have been a contortionist, or spent time practicing yoga. She can dislodge joints when need be. She automatically escapes from any mundane bonds without a roll. When grappled, subtract her Dexterity from any rolls to overpower her, as long as she’s not taking any aggressive actions. 

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