Gremlins (Spirit •)
  1. Abilities

Gremlins (Spirit •)

Gremlins (Spirit )

Practice: Compelling
Primary Factor: Potency
Suggested Rote Skills: Larceny, Politics, Subterfuge

Just as the spirit of an object can be coaxed to help, it may also be coaxed to hinder. When a character fails a roll using this spell’s subject as equipment, the spell converts the failure into a dramatic failure. The spell converts a number of failures equal to its Potency. If the object’s user is a player’s character, the player gains a Beat as normal.

+1 Reach: As long as the object is within sensory range, the mage can choose which failures become dramatic failures.

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