The Walls Have Eyes
  1. Abilities

The Walls Have Eyes

Nightmare

The air in here feels thick and you smell something awful, but you can’t place where that terrible odor is from. You wish you could just escape this place and breathe, but you can’t. You’re trapped in here.

Dice Pool: None, see below.

Action: Reflexive

Normal: The Beast takes a –2 penalty on her roll to invoke another Nightmare, and in return she can infuse a room with her Nightmare. The first person to sleep in that room becomes the target of the infused Nightmare. Even a brief cat nap is enough to activate the Nightmare hidden within the room.

High Satiety: As normal, but simply entering the room is enough to become the victim of the Nightmare next time he sleeps.

Satiety Expenditure: The invocation roll for the other Nightmare suffers no penalty and earns an exceptional success with three successes rather than five.

Exceptional Success: As per the invoked Nightmare.