It’s the way they’re smiling at you that gives it away. There has to be something in your food — why else are they so insistent that you partake of it with them? Nobody is this excited about somebody else eating casserole unless it comes with a sprinkling of glass or a gener- ous portion of arsenic.
Dice Pool: Presence + Satiety vs. Resolve + Supernatural Tolerance
Normal: The victim suffers under the delusion that others are trying to poison him. The player must succeed at a reflexive Stamina + Composure roll to eat a prepared meal and ignore the hallucinatory taste of poison. If the roll fails, the character gains the Sick Tilt (moderate) for the following scene. If the victim attempts to cook a meal himself, the player still must make the roll, as the character suspects that somebody has already tampered with his food supplies.
High Satiety: While the victim is perfectly candid in all other respects, even the mention of food is enough to put them on edge. The victim gains the grave version of the Sick Tilt while in the presence of food or someone trying to get him to eat.
Satiety Expenditure: The suspicion lasts a day per point of Satiety spent on the Nightmare, though once the character has been “poisoned” once the effect fades. Long- term usage of this Nightmare (more days than the victim’s Composure) always counts as a breaking point due to the stress and social isolation.
Exceptional Success: The suffering of the victim brings succor to the Beast’s own horror. If the victim falls to their delusion in the Beast’s presence, it counts as fulfilling the Beast’s Hunger (Beast: The Primordial, p. 107).