This is Due Tomorrow
  1. Abilities

This is Due Tomorrow

Nightmare

You knew the assignment was easy, that you could definitely get this done. Now you’re stuck. Every time you look at that damned empty space where your work should be, you can feel the anxiety crawl down your spine. Whatever you create will be worthless and you’re never going be able to make this up with what little time you have left.

Dice Pool: Manipulation + Satiety vs. Resolve + Supernatural Tolerance

Normal: The Beast chooses a project or an action that the victim would normally have to complete for their career or daily life. For the average person, these are projects like account reports or a university thesis rather than defusing bombs, unless the victim happened to be an EOD officer. Any attempt the victim makes to finish the project costs one Willpower.

High Satiety: Every impediment is worse than the victim origi- nally thought. Even a simple setback makes it feel like it would just be better to start it all over again. Any failed rolls relating to fulfilling the project on the part of the victim count as dramatic failures.

Satiety Expenditure: Feeling the panic well up inside of her, the victim focuses on distracting herself from the feeling of impending doom hanging over her. She gains the Fugue Condition with the triggering event of trying to finish her intended project.

 Exceptional Success: The victim gains the Shaken Condition.