Bright One
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Bright One

Kith

Bright One

Excuse me. I was talking.

Few things turn a True Fae’s head more than genuine passion.

It doesn’t matter what that passion is for — the arts, the sciences, a political movement, a lover, it’s all the same to the Gentry. They see it as a fire, burning in the soul and setting the creature who feels it alight. Humans the Others take because of this passion usually become Bright Ones.

The True Fae rarely take a Bright One by force. They go to lengths to ensnare this prey through her passion, whether it’s posing as a kindly college professor and suggesting that perhaps she might like to switch to the Classics department, or leaving notes from a mysterious admirer in her apartment building. The goal is always to get her to go willingly, but never with full and informed consent.

Once she’s in Arcadia, the Keeper turns the changeling’s passions up to a fever pitch. It subjects her to nightmare after nightmare, always centered on the things she loves, and punishes her if she shows any emotion. She becomes a Bright One when the built-up rage and anguish explode out of her in a flood of light and fury. For some changelings, this becoming is when they escape their durance. For others, they are stuck lighting innumerable inhuman balls, dinners, and hunts, only making their escape at a moment when they can blind their Keeper. Subtlety is not an option for these changelings — their mien radiates a soft glow always. Their Mask often, but not always, translates this as a pretty face or striking hair. It’s difficult to look away when a Bright One is in the room.

Elemental: The air around this changeling ripples and shimmers as though she is on fire. Her hair is a striking red-gold, almost iridescent. She is quick to anger and even quicker to forgive, once you can convince her you’re truly sorry.

Fairest: This beautiful creature looks as though they are made of moonbeams and starlight. They have a soft, silver glow, and a gentle voice to match. They never raise their voice, but their anger is something to fear.

Kith Blessing: When the Bright One uses Socialize to be the center of attention, achieving three successes counts as an exceptional success.

Flare: A Bright One always has a visible glow, even in the darkest of rooms, though the Mask normally prevents mortals from seeing it. She can spend a point of Glamour to turn this glow up to a dazzling brilliance that blinds her enemies for one turn; the Mask does not obscure this light. Each turn the Bright One uses this blessing, each enemy that can see her takes a point of bashing damage and rolls at a −2 on all Physical and Mental actions that turn.

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