Darkling
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Darkling

Seeming

Overview

Darklings are forever tainted by shadow and darkness. As they often resemble folk tale creatures of the night or underground: grave-wights, banshees, kobolds, and weirder things. Every one of them is unsettling in appearance, with many gaunt, tall and thin.

Whether experimented upon, chained in a factory as slave labor or simply tossed in a dungeon and forgotten by their Keepers, all Darklings were kept from the light of Faerie. Their memories of their durance are usually filled with foreboding; fears sensed and ever-present but never revealed. Many Darklings share a sense of curiosity. Most crossed some kind of line that brought them to Faerie, whether they are aware of the nature of their transgression or not.

Seeming Blessing

Darklings are blessed with a cunning born of darkness. Each and every one can think quickly and lie well and are all gifted at concealment.

Just as the shadows that infect them the Darklings are as ephemeral and flighty as the dark itself. A player can spend Glamour to increase dice pools that include Wits, Subterfuge and Stealth -- each point of Glamour increases one dice pool by one point. The character also gains the benefit of the 9 again rule on Stealth dice pools.

Seeming Curse

Darklings are cursed during the daylight hours. Their time away from the light has made it anathema to them as they find their magics difficult during the day.

Darkness and twilight so define these changelings that their magic falters somewhat when the sun is in the sky. Darklings suffer a -1 die penalty to all rolls to enact Contracts during daylight hours. The penalty increases to -2 dice if the sun is directly visible to them.

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