Forge Herald
  1. Abilities

Forge Herald

Numen
By targeting a willing human or Uratha, the idigam may make a herald to serve as an ambassador and agent of its will. Heralds may serve as lethal assassins or silver-tongued envoys, possessing enough of their own intuition and initiative to pursue the idigam’s goals at a distance from their master. No herald is ever allowed to think that they are anything other than a slave, even for a moment.

A herald follows the usual rules for a human or werewolf with the following exceptions:

• The herald adds twice the idigam’s Rank to its Essence pool. In the case of a human, it gains an Essence pool equal to twice the idigam’s Rank, and may spend one point of Essence per turn to heal a point of bashing or lethal damage.
• The herald may hold a copy of a single Numina or Dread Power that the idigam possesses. It uses Presence + Wits in place of Power + Finesse rolls for the Dread Power. If a herald is killed while holding a Dread Power, the idigam suffers a number of points of lethal damage equal to its Rank in spiritual feedback.
• The idigam can focus its attention on any of its heralds, gaining a sense of what he is seeing, hearing, and feeling.
• The herald may speak mind-to-mind with its idigam at any range.
• With a Power + Finesse roll opposed by the herald’s Resolve, the idigam may directly take control of the herald at any time. Doing so inflicts one point of lethal damage on the herald.
• If an Uratha, the herald no longer treats silver as a bane. Humans and Uratha alike gain the idigam’s bane as their own.