Mortal Terror •••••
  1. Abilities

Mortal Terror •••••

Discipline

The Nosferatu can summon horrific visions from the depths of a victim’s soul. She twists everything around her victim to present one of his worst fears made flesh. Her victim can’t sleep, his hair turns white from terror, and in some cases his heart stops dead. She can’t conjure pure fear out of nothing — her victim must already be afraid. Some Kindred implant a delusion, or summon an illusory terror to make the victim afraid.

Cost: 1 Vitae and 1 Willpower
Dice Pool: Presence + Intimidation + Nightmare – victim’s

Composure

Condition: The vampire needs to have inflicted the Frightened or Delusional Conditions on her victim.

Action: Instant


Roll Results

Dramatic Failure: The victim faces his fears down and doesn’t back away. He gains a +3 bonus to resist Nightmare for the next week.

Failure: The victim’s heart skips a beat and he starts sweating badly, but he doesn’t falter.

Success: The fear reaction tears through the victim; he suffers one point of lethal damage per success. If he survives, he bears a permanent mark of coming through his fear — a nervous twitch, or a sudden streak of white in his hair — and takes the Broken Condition (p. 301). If the vampire activates Dread Presence, the victim also loses one point of Composure per success; these lost dots heal at the same rate as lethal damage.

Exceptional Success: The vampire can taste and savor the victim’s fear. If her victim dies, she regains a point of Willpower