
Protection From Normal Missiles
Spell
Attributes
Protection From Normal Missiles
Level
3rd
School
Abjuration
Casting Time
3 rounds
Range/Area
touch
Target
touched creature
Components
V, S, M (a piece of tortoise or turtle shell)
Duration
1 minute
Classes
Wizard
Description
The target cannot be harmed by ranged weapon attacks (projectiles such as arrows or thrown weapons such as javelins). It reduces the damage taken from magical attacks, or from seige equipment, by -1 per dice.
Attributes
Protection From Normal Missiles
Level
3rd
School
Abjuration
Casting Time
3 rounds
Range/Area
touch
Target
touched creature
Components
V, S, M (a piece of tortoise or turtle shell)
Duration
1 minute
Classes
Wizard
Description
The target cannot be harmed by ranged weapon attacks (projectiles such as arrows or thrown weapons such as javelins). It reduces the damage taken from magical attacks, or from seige equipment, by -1 per dice.