
Hold Monster
Spell
Attributes
Hold Monster
Level
5th
School
Enchantment
Casting Time
1 action
Range/Area
18m
Target
A creature that you can see within range
Components
V S M (A small, straight piece of iron)
Duration
Concentration, Up to 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard
Description
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels
When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 6m of each other when you target them.
Attributes
Hold Monster
Level
5th
School
Enchantment
Casting Time
1 action
Range/Area
18m
Target
A creature that you can see within range
Components
V S M (A small, straight piece of iron)
Duration
Concentration, Up to 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard
Description
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels
When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 6m of each other when you target them.