- Choose the DC you wish to work for the tenday.
- Roll d20 to determine reward/risk
- On a success roll reward, on a fail roll risk.
| DC | Reward | Risk (Damage) |
|---|---|---|
| 1 | 1d4 cp | - |
| 2 | 1d6 cp | - |
| 3 | 1d8 cp | - |
| 4 | 1d10 cp | - |
| 5 | 1d20 cp | - |
| 6 | 1d4 sp | 1d4 |
| 7 | 2d4 sp | 1d6 |
| 8 | 2d6 sp | 1d8 |
| 9 | 2d10sp | 2d4 |
| 10 | 3d10 sp | 1d10 |
| 11 | 1d4 gp | 2d6 |
| 12 | 1d6 gp | 2d8 |
| 13 | 1d8 gp | 3d6 |
| 14 | 1d10 gp | 2d10 |
| 15 | 3d4 gp | 4d6 |
| 16 | 3d6 gp | 5d6 |
| 17 | 3d8 gp | 5d8 |
| 18 | 3d10 gp | 5d10 |
| 19 | 5d10 gp | 7d10 |
| 20 | 2d100 gp | 10d10 |
- Modifier of the wielded weapon is added to the check.