
Animal Messenger
Spell
Attributes
Animal Messenger
Level
2nd
School
Enchantment
Ritual
Casting Time
1 action
Range/Area
6m
Target
A tiny beast you can see within range
Components
V S M (A morsel of food)
Duration
24 hours
Classes
Bard, Druid, Ranger
Description
By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as “a man or woman dressed in the uniform of the town guard” or “a red-haired dwarf wearing a pointed hat.” You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 80km per 24 hours for a flying messenger, or 40km for other animals.
At Higher Levels
If you cast this spell using a spell slot of 3rd level or higher, the Duration of the spell increases by 48 hours for each slot level above 2nd.
Attributes
Animal Messenger
Level
2nd
School
Enchantment
Ritual
Casting Time
1 action
Range/Area
6m
Target
A tiny beast you can see within range
Components
V S M (A morsel of food)
Duration
24 hours
Classes
Bard, Druid, Ranger
Description
By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as “a man or woman dressed in the uniform of the town guard” or “a red-haired dwarf wearing a pointed hat.” You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 80km per 24 hours for a flying messenger, or 40km for other animals.
At Higher Levels
If you cast this spell using a spell slot of 3rd level or higher, the Duration of the spell increases by 48 hours for each slot level above 2nd.