Traders' Guild job: Anyone
Roll d8 on the table to determine destination then roll d20 with DC indicated on the risk column to see if you get risk/reward
| 1d8 | Destination (distance) | Reward | Risk (DC, negate option) |
|---|---|---|---|
| 1 | Gath (550km) | 11gp | Climbing the mountain in the cold is too hard, fail to pass the messege and get no reward (12, negate with cold resistance) |
| 2 | Bjarnardarl (550km) | 11gp | Quora is too cold, twice as long to get to the destination (12, negate with cold resistance) |
| 3 | Tor Anroc (500km) | 10gp | Meet toll bandits on the way pay 2d6gp (10, negate using a mount) |
| 4 | Meadheavan (350km) | 7gp | You were robbed for 2d6gp while sleeping on the side of the road (10, negate using a mount) |
| 5 | Mithrahall (150km) | 3gp | Sprained leg travel time is doubled (10, negate using a mount) |
| 6 | Phandalin (60km) | 12sp | You remind someone a Redbrand member, get taken to jail for 1d4 days fail to pass the messege and get no reward (4, negate wearing fine clothes) |
| 7 | Niphil (80km) | 32sp | Weather is too hot, exhaustion level increase by 2 (12, negate with fire resistance) |
| 8 | Neverwinter (5km) | 1sp | - |
- Completing a job here, will grant 1 renown in the Traders' Guild, until you become a Freeman, and then you stop getting renown for these jobs.