Traders' Guild job: Freeman
- Roll 1d4 to determine amount of Barrels of goods to be delivered
- Roll 1d6 to determine type of goods
- Roll 1d8 to determine destination
- Decide how you travel (mounts and vehicles)
- At this point you may choose not to take the job, blocking you from taking another job for the next 10 days, and removing 5 renown from the Traders' Guild.
- Roll 1d20 to see if risk event happens or not, add proficiency bonus if you are proficient with the vehicle you are traveling with.
*1 Barrel = 100kg
| d6 | Type of goods (price per Barrel according to PHB P.156) | Hired Protection needed (2gp per day per hireling) |
|---|---|---|
| 1 | Wheat (2gp) | 1 |
| 2 | Flour (4gp) | 2 |
| 3 | Salt (10gp) | 3 |
| 4 | Iron (20gp) | 4 |
| 5 | Canvas (20gp) | 4 |
| 6 | Copper (100gp) | 5 |
| d8 | Destination (distance land/water) | Reward upon delivery completion | Risk per trip (DC) |
|---|---|---|---|
| 1 | Gath (550km, 14 days) | 3d8 * 15 gp | Your vehicle tumbles, half the goods fall down the mountain (18) |
| 2 | Bjarnardarl (550/490km, 14 days) | 3d8 * 12 gp | Hail storm, travel time increased by 1d12 days (16) |
| 3 | Bhurol (550/350km, 14 days) | 3d8 * 10 gp | Orc guard blocks your way, bribe him with 1d4 Barrels of goods (16) |
| 4 | Tor Anroc (500km, 12 days) | 3d8 * 7 gp | A hoodless robin flies above, while you look up some thieves stole 1d4 Barrels of goods to give to the poor (14) |
| 5 | Meadheavan (350/680km, 8 days) | 3d6 * 5 gp | Guard asks to check your goods before entering town, he stalls you for 1d4 days (12) |
| 6 | Mithrahall (150km, 4 days) | 3d6 * 2 gp | Bandits on the road! You manage to fight them off but lose half the goods in the process (10) |
| 7 | Niphil (80km, 2 days) | 3d4 * 2 gp | The heat of the area takes its toll, you take longer rests, travel time increased by 1d12 days (8) |
| 8 | Phandalin (60km, 2 days) | 3d4 gp | Goblin hunting party barrage you with arrows, you escape but lose all the goods (6) |
- Each day of travel adds 1 Practice Point to vehicles proficiency, depending on the vehicle you're traveling with (land, water).
- Finishing a job successfully delivering all the goods grants 1 renown for the Traders' Guild.
- Failing a job by delivering nothing, removes 1 renown from the Traders' Guild.