Attributes

Thunderwave
Level
1st
School
Evocation
Casting Time
1 action
Range/Area
Self (3m cube)
Target
Self (3m cube)
Components
V S
Duration
Instantaneous
Classes
Bard, Druid, Sorcerer, Wizard
Description
A wave of thunderous force sweeps out from you. Each creature in a 3m cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 2m away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 60m.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.