
Attributes
Vampiric Mist
Size
Medium
Monster Race
Undead
Alignment
Chaotic Evil
Armor Class
13
Hit Points
30 (4d8 + 12)
Speed
0m, fly 6m (hover)
Attributes
STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Features
Saving Throws
Wis +3
Damage Resistance
Acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from non magical attacks
Damage Immunities
Poison
Condition Immunities
Charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
Darkvision 12m, passive Perception 11
Challenge
3 (700 XP)
Abilities
Life Sense
The mist can sense the location of any creature within 12m of it, unless that creature's type is construct or undead.
Forbiddance
The mist can't enter a residence without an invitation from one of the occupants
Misty Form
The mist can occupy another creature's space and vice versa. In addition, if air can pass through a space, the mist can pass through it without squeezing. each 1m movement in water costs it extra 2m, rather than 1m extra. The mist can't manipulate object in any way that requires fingers or manual dexterity.
Sunlight Hypersensitivity
The mist takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight, the mist has disadvantage on attack rolls and ability checks.
Actions
Life Drain
The mist touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the mist regains 10 hit points, and the target's hit point maxium is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.