East Entry -
- Locked Iron Door (DC 15 to open, DC 30 to break; 60 hp)
- Unlocked
South Entry #1 -
- Locked Stone Door (DC 25 to open, DC 25 to break;
60 hp)
South Entry #2 -
- Trapped and Unlocked Strong Wooden Door (20 hp)
- T Ice Dart Trap: DC 20 to find, DC 15 to disable; +6 to hit against one target, 2d10 cold damage
- Destroyed and Disabled
South Entry #3 -
- Locked Iron Door (DC 15 to open, DC 30 to break;
60 hp)
Features -
- A stack of barrels filled with rotting fruit stands against the east wall
- Clouds of flying insects fill
the west side of the room
Monster -
- 4 Skeletons
- 4 Warhorse Skeletons
- hard, 600 XP
- Killed
Treasure -
- 20cp
- 50sp
- 10gp
- 6 Potion Of Healing
- Looted