North Entry -

  • Locked Iron Door (DC 20 to open, DC 30 to break; 60 hp) 

West Entry -

  • Trapped and Unlocked Stone Door (60 hp)
  • Earthmaw Trap: DC 15 to find, DC 10 to disable; +8 to hit against one target, 2d10 piercing damage 

South Entry -

  • Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)
  • Leads to room #40 

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