North Entry -
- Locked Iron Door (DC 20 to open, DC 30 to break;
60 hp)
West Entry -
- Trapped and Unlocked Stone Door (60 hp)
- T Earthmaw Trap: DC 15 to find, DC 10 to disable;
+8 to hit against one target, 2d10 piercing damage
South Entry -
- Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)
- Leads to room #40