This robe has cloth patches of various shapes and colors covering it. While wearing the robe. you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches:
- Dagger
- Bullseye Lantern (filled and lit)
- Steel Mirror
- Pole
- Hempen Rope
- Sack
In addition, the robe has 4d4 other patches, the DM chooses the patches or determines them randomly.
d100 | Patch |
01-08 | Bag of 100gp |
09-15 | Silver coffer (30cm long, 12cm wide and deep) worth 500gp |
16-22 | Iron door (up to 2m wide and 2m high, barred on one side of your choice), which you can place in anopening you can reach; |
23-30 | 10 Gems worth 100gp each |
31-44 | Ladder (5m long) |
45-51 | A Riding Horse with 2 Saddlebags |
52-59 | Pit (a cube 2m on a side), which you can place on the ground within 2m of you |
60-68 | |
69-75 | |
76 -83 | Spell scroll containing one spell of 1st to 3rd level |
84-90 | 2 Mastiffs |
91-96 | Window (60x100cm, up to 60cm deep), which you can place on a vertical surface you can reach |
97-00 |