
Attributes
Lizardfolk
Size
Medium
Monster Race
Humanoid (lizardfolk)
Alignment
Neutral
Armor Class
15 (Natural Armor, Shield)
Hit Points
22 (4d8 + 4)
Speed
6m, swim 6m
Attributes
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Features
Skills
Perception +3, Stealth +4, Survival +5
Senses
passive Perception 13
Languages
Draconic
Challenge
1/2 (100 XP)
Abilities
Hold Breath
The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: (1d6 + 2) piercing damage.
Heavy Club
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: (1d6 + 2) bludgeoning damage.
Javelin
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: (1d6 + 2) piercing damage.
Javelin
Ranged Weapon Attack: +4 to hit, reach 6/24m, one target. Hit: (1d6 + 2) piercing damage.
Spiked Shield
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: (1d6 + 2) piercing damage.