Air Elemental
Attributes
Air Elemental
Size
Large
Monster Race
Elemental
Alignment
Neutral
Armor Class
15
Hit Points
90 (12d10+24)
Speed
0m, fly 18m (hover)
Attributes
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Features
Damage Resistance
Lightning; Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 12m, passive Perception 10
Languages
Auran
Challenge
5 (1,800 XP)
Abilities
Air Form
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 2cm wide without squeezing.
Actions
Multiattack
The elemental makes two slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 1m, one target. Hit: (2d8 + 5) bludgeoning damage.
Whirlwind (Recharge 4-6)
Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 4m away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 2m it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.