
Attributes
Siren
Size
Medium
Monster Race
Fey
Alignment
Chaotic Evil
Armor Class
11
Hit Points
40 (7d8 + 9)
Speed
2m, swim 8m
Attributes
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
15 (+2)
CHA
20 (+5)
Features
Saving Throws
DEX +5, CHA +10
Vulnerabilities
Lightning
Damage Resistance
Psychic
Condition Immunities
Charmed
Senses
passive Perception 12
Languages
Aquan
Challenge
3 (700 XP)
Abilities
Amphibious
Sirens can breathe air and water
Innate Spellcasting
Siren's innate spellcasting ability is charisma (spell save DC 18). She can innately cast the following spells, requiring no material component:
At will: Charm Person, Command.
3/day: Calm Emotions, Suggestion, Fog Cloud.
1/day: Mass Suggestion, Hold Person.
At will: Charm Person, Command.
3/day: Calm Emotions, Suggestion, Fog Cloud.
1/day: Mass Suggestion, Hold Person.
Actions
Claws
Melee Weapon Attack: +2 to hit, reach 1m, one target. Hit: 11 (3d6 + 2) slashing damage.
Drown
The siren dives straight down holding its prey. Anyone grappled by the siren must succeed on a DC 12 STR check. If the prey is charmed by the siren's luring song they have disadvantage.
Devour
The siren will eat any humanoid reduced to zero hit points automatically giving them a failed death saving throw.
Luring Song
The siren sings a magical melody. Every humanoid within 60m of the siren that can hear the song must succeed on a DC 18 Wisdom saving throw or be charmed until the song ends. The song ends if the siren is incapacitated or mute.
While charmed by the siren, a target is incapacitated. If the charmed target is more than 1m away from the siren, the target must move on its turn toward the siren by the most direct route. A creature can repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends and its immune to the siren's song for 24 hours.
While charmed by the siren, a target is incapacitated. If the charmed target is more than 1m away from the siren, the target must move on its turn toward the siren by the most direct route. A creature can repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends and its immune to the siren's song for 24 hours.