Scrolls
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Scrolls

Scroll

A spell scroll bears the words of a single Spell, written in a mystical cipher. If the Spell is on your class’s spell list, you can read the scroll and cast its Spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the Spell by reading the scroll requires the Spell's normal casting time. Once the Spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the Spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the Spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the table.


Spell LevelRaritySave DCAttack BonusStarting Price
Cantrip

Common

13+530 gp
1st

Common

13+590 gp
2nd

Uncommon

13+5270 gp
3rd

Uncommon

15+7450 gp
4th

Rare

15+71,350 gp
5th

Rare

17+91,890 gp
6th

Very Rare

17+97,560 gp
7th

Very Rare

18+109,720 gp
8th

Very Rare

18+1012,150 gp
9th

Legendary

19+1159,400 gp

A wizard Spell on a spell scroll can be copied just as Spells in spellbooks can be copied. When a Spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.


Starting Price Calculation:

30*(sum of spell levels)*(rarity tax)+(material component cost)

Example:
Price for a scroll of a 3rd level spell with 300gp worth of materials as components (
Revivify) - 30*(1[cantrip]+2[1st]+3[2nd]+4[3rd])*1.5+300 = 750gp

RarityTax

Common

1

Uncommon

1.5

Rare

3

Very Rare

9

Legendary

36

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