
Chain Lightning
Spell
Attributes
Chain Lightning
Level
6th
School
Evocation
Ritual
Casting Time
1 action
Range/Area
30m
Target
A target of your choice that you can see within range
Components
V S M (A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)
Duration
Instantaneous
Classes
Sorcerer, Wizard
Description
You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 6m of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.
At Higher Levels
When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.
Attributes
Chain Lightning
Level
6th
School
Evocation
Ritual
Casting Time
1 action
Range/Area
30m
Target
A target of your choice that you can see within range
Components
V S M (A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)
Duration
Instantaneous
Classes
Sorcerer, Wizard
Description
You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 6m of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.
At Higher Levels
When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.