Bone Devil
Attributes
Bone Devil
Size
Large
Monster Race
Fiend (devil)
Alignment
Lawful Evil
Armor Class
19 (Natural Armor)
Hit Points
142 (15d10+60)
Speed
8m, fly 8m
Attributes
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Features
Saving Throws
Int +5, Wis +6, Cha +7
Skills
Deception +7, Insight +6
Damage Resistance
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 24m, passive Perception 12
Languages
Infernal, Telepathy 24m
Challenge
9 (5,000 XP)
Abilities
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes three attacks: two with its claws and one with its sting.
Claw
Melee Weapon Attack: +8 to hit, reach 2m, one target. Hit: (1d8 + 4) slashing damage.
Sting
Melee Weapon Attack: +8 to hit, reach 2m, one target. Hit: (2d8 + 4) piercing damage plus (5d6) poison damage. The target must succeed on a dc 14 constitution saving throw or become poisoned for 1 minute The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success