
Attributes
Glabrezu
Size
Large
Monster Race
Fiend (demon)
Alignment
Chaotic evil
Armor Class
17 (Natural Armor)
Hit Points
157 (15d10+75)
Speed
8m
Attributes
STR
20 (+5)
DEX
15 (+2)
CON
21 (+5)
INT
19 (+4)
WIS
17 (+3)
CHA
16 (+3)
Features
Saving Throws
Str +9, Con +9, Wis +7, Cha +7
Damage Resistance
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Truesight 24m, passive perception 13
Languages
Abyssal, Telepathy 24m
Challenge
9 (5,000 XP)
Abilities
Innate Spellcasting
The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: Darkness, Detect Magic, Dispel Magic
1/day each: Confusion, Fly, Power Word Stun
At will: Darkness, Detect Magic, Dispel Magic
1/day each: Confusion, Fly, Power Word Stun
Magic Resistance
The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer
Melee Weapon Attack: +9 to hit, reach 2m, one target. Hit: (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target
Fist
Melee Weapon Attack: +9 to hit, reach 1m, one target. Hit: (2d4 + 2) bludgeoning damage.