
Attributes
Guardian Naga
Size
Large
Monster Race
Monstrosity
Alignment
Lawful good
Armor Class
18 (Natural Armor)
Hit Points
127 (15d10+45)
Speed
8m
Attributes
STR
19 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
19 (+4)
CHA
18 (+4)
Features
Saving Throws
Dex +8, Con +7, Int +7, Wis +8, Cha +8
Damage Immunities
Poison
Condition Immunities
Charmed, Poisoned
Senses
Darkvision 12m, passive Perception 14
Languages
Celestial, Common
Challenge
10 (5,900 XP)
Abilities
Rejuvenation
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips (at will): Mending, Sacred Flame, Thaumaturgy
1st level (4 slots): Command, Cure Wounds, Shield of Faith
2nd level (3 slots): Calm Emotions, Hold Person
3rd level (3 slots): Bestow Curse, Clairvoyance
4th level (3 slots): Banishment, Freedom of Movement
5th level (2 slots): Flame Strike, Geas
6th level (1 slot): True Seeing
Cantrips (at will): Mending, Sacred Flame, Thaumaturgy
1st level (4 slots): Command, Cure Wounds, Shield of Faith
2nd level (3 slots): Calm Emotions, Hold Person
3rd level (3 slots): Bestow Curse, Clairvoyance
4th level (3 slots): Banishment, Freedom of Movement
5th level (2 slots): Flame Strike, Geas
6th level (1 slot): True Seeing
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 2m, one creature. Hit: (1d8 + 4) piercing damage plus (10d8) poison damage. The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
Spit Poison
Ranged Weapon Attack: +8 to hit, reach 3/6m, one creature. Hit: (10d8) poison damage. The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.