
Attributes
Hell Hound
Size
Medium
Monster Race
Fiend
Alignment
Lawful Evil
Armor Class
15 (natural armor)
Hit Points
45 (7d8 + 14)
Speed
10m
Attributes
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Features
Skills
Perception +5
Damage Immunities
Fire
Senses
Darkvision 12m, passive perception 15
Languages
Understands Infernal But Can't Speak It
Challenge
3 (700 XP)
Abilities
Keen Hearing and Smell
The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 1m of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 1m, one target. Hit: (1d8 + 3) piercing damage plus (2d6) fire damage.
Fire Breath (Recharge 5-6)
The hound exhales fire in a 3m cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.