
Attributes
Winter Wolf
Size
Large
Monster Race
Monstrosity
Alignment
Neutral Evil
Armor Class
13 (natural armor)
Hit Points
75 (10d10 + 20)
Speed
10m
Attributes
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Features
Skills
Perception +5, Stealth +3
Damage Immunities
Cold
Senses
passive perception 15
Languages
Common, Giant, Winter Wolf
Challenge
3 (700 XP)
Abilities
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 1m of the creature and the ally isn't incapacitated.
Snow Camouflage
The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 1m, one target. Hit: (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone
Cold Breath (Recharge 5-6)
The wolf exhales a blast of freezing wind in a 3m cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.