
Attributes
Abominable Yeti
Size
Huge
Monster Race
Monstrosity
Alignment
Chaotic Evil
Armor Class
15 (natural armor)
Hit Points
137 (11d12 + 66)
Speed
8m
Attributes
STR
24 (+7)
DEX
10 (+0)
CON
22 (+6)
INT
13 (+1)
WIS
9 (-1)
CHA
9 (-1)
Features
Skills
Perception +5, Stealth +4
Damage Immunities
Cold
Senses
Darkvision 12m, passive perception 15
Languages
Yeti
Challenge
9 (5,000 XP)
Abilities
Fear of Fire
If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Keen Smell
The yeti has advantage on Wisdom (Perception) checks that rely on smell.
Snow Camouflage
The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Multiattack
The yeti can use its Chilling Gaze and makes two claw attacks.
Claw
Melee Weapon Attack: +11 to hit, reach 1m, one target. Hit: 14 (2d6 + 7) slashing damage plus 7 (2d6) cold damage.
Chilling Gaze
The yeti targets one creature it can see within 6m of it. If the target can see the yeti, the target must succeed on a DC: 18 Constitution saving throw against this magic or take 21 (6d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to this yeti's gaze for 1 hour.
Cold Breath (Recharge 6)
The yeti exhales a 6m cone of frigid air. Each creature in that area must make a DC: 18 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.