
Attributes
Black Abishai
Size
Medium
Monster Race
Fiend (devil)
Alignment
Lawful Evil
Armor Class
15 (natural armor)
Hit Points
58 (9d8 + 18)
Speed
6m, fly 8m
Attributes
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
16 (+3)
CHA
11 (+0)
Features
Saving Throws
Dex +6, Wis +6
Skills
Perception +6, Stealth +6
Damage Resistance
Cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities
Acid, fire, poison
Condition Immunities
Poisoned
Senses
Darkvision 24m, passive Perception 16
Languages
Draconic, Infernal, telepathy 24m
Challenge
7 (2,900 XP)
Abilities
Devil's Sight
Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons
The abishai’s weapon attacks are magical.
Shadow Stealth
While in dim light or darkness, the abishai can take the Hide action as a bonus action.
Actions
Multiattack
The abishai makes three attacks: two with its scimitar and one with its bite.
Scimitar
Melee Weapon Attack: +6 to hit, reach 1m, one target. Hit: 6 (1d6 + 3) slashing damage.
Bite
Melee Weapon Attack: +6 to hit, reach 1m, one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.
Creeping Darkness (Recharge 6)
The abishai casts Darkness at a point within 24m of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 12m as a bonus action.