
Attributes
Barlgura
Size
Large
Monster Race
Fiend (demon)
Alignment
Chaotic Evil
Armor Class
15 (natural armor)
Hit Points
68 (8d10 + 24)
Speed
8m, climb 8m
Attributes
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
14 (+2)
CHA
9 (-1)
Features
Saving Throws
Dex +5, Con +6
Skills
Perception +5, Stealth +5
Damage Resistance
Cold, fire, lightning
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 6m, darkvision 24m, passive Perception 15
Languages
Abyssal, telepathy 24m
Challenge
5 (1800 XP)
Abilities
Innate Spellcasting
The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:
1/day each: Entangle, Phantasmal Force
2/day each: Disguise Self, Invisibility (self only)
1/day each: Entangle, Phantasmal Force
2/day each: Disguise Self, Invisibility (self only)
Reckless
At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Running Leap
The barlgura’s long jump is up to 8m and its high jump is up to 4m when it has a running start.
Actions
Multiattack
The barlgura makes three attacks: one with its bite and two with its fists.
Bite
Melee Weapon Attack: +7 to hit, reach 1m, one target. Hit: 11 (2d6 + 4) piercing damage.
Fist
Melee Weapon Attack: +7 to hit, reach 1m, one target. Hit: 9 (1d10 + 4) bludgeoning damage.