
Attributes
Cambion
Size
Medium
Monster Race
Fiend (demon)
Alignment
Any evil alignment
Armor Class
19 (scale mail)
Hit Points
82 (11d8 + 33)
Speed
6m, fly 12m
Attributes
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Features
Saving Throws
Str +7, Con +6, Int +5, Cha +6
Skills
Deception +6, Intimidation +6, Perception +4, Stealth +7
Damage Resistance
Cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Senses
Darkvision 12m, Passive Perception 14
Languages
Abyssal, Common, Infernal
Challenge
5 (1,800 XP)
Abilities
Fiendish Blessing
The AC of the cambion includes its Charisma bonus.
Innate Spellcasting
The cambion’s spellcasting ability is Charisma (Spell Save DC 14). The cambion can innately cast the following spells, requiring no material components:
3/day (each): Alter Self, Command, Detect Magic
1/day (each): Plane Shift (self only)
3/day (each): Alter Self, Command, Detect Magic
1/day (each): Plane Shift (self only)
Actions
Multiattack
The cambion makes two weapon attacks or uses its Fire Ray twice.
Spear
Melee or Ranged Attack +7 to hit, reach 1m or range 4/12m, one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Fire Ray
Ranged Spell Attack +7 to hit, range 24m, one target. Hit: 10 (3d6) fire damage.
Fiendish Charm
One humanoid the cambion can see within 6m of it must succeed on a DC 14 wisdom saving throw or be magically charmed for 1 day.
The charmed target obeys the cambion’s spoken commands.
If the target suffers any harm from the cambion or another creature or the cambion issues a suicidal command, the target can repeat the saving throw, ending the effect on a success.
If a target’s save is successful or if the effect ends on it, the creature is immune to the cambion’s Fiendish Charm for the next 24 hours.
The charmed target obeys the cambion’s spoken commands.
If the target suffers any harm from the cambion or another creature or the cambion issues a suicidal command, the target can repeat the saving throw, ending the effect on a success.
If a target’s save is successful or if the effect ends on it, the creature is immune to the cambion’s Fiendish Charm for the next 24 hours.