
Attributes
Wight
Size
Medium
Monster Race
Undead
Alignment
Neutral Evil
Armor Class
14 (studded leather)
Hit Points
45 (6d8 + 18)
Speed
6m
Attributes
STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Features
Skills
Perception +3, Stealth +4
Damage Resistance
Necrotic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Silvered
Damage Immunities
Poison
Condition Immunities
Exhaustion, poisoned
Senses
Darkvision 12m, passive Perception 13
Languages
The Languages It Knew In Life
Challenge
3 (700 XP)
Abilities
Sunlight Sensitivity
While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain
Melee Weapon Attack: +4 to hit, reach 1m, one creature. Hit: (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve Zombies under its control at one time
Longsword
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: (1d10 + 2) slashing damage. two handed
Longsword
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: (1d8 + 2) slashing damage. one handed
Longbow
Ranged Weapon Attack: +4 to hit, reach 30/120m, one target. Hit: (1d8 + 2) piercing damage.