
Attributes
Draegloth
Size
Large
Monster Race
Fiend (demon)
Alignment
Chaotic Evil
Armor Class
15 (natural armor)
Hit Points
123 (13d10 + 52)
Speed
6m
Attributes
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
11 (+0)
CHA
11 (+0)
Features
Skills
Perception +3, Stealth +5
Damage Resistance
Cold, fire, lightning
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 24m, passive Perception 13
Languages
Abyssal, Elvish, Undercommon
Challenge
7 (2,900 XP)
Abilities
Fey Ancestry
The draegloth has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Innate Spellcasting
The draegloth’s innate spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells, requiring no material components:
At will: Darkness
1/day each: Confusion, Dancing Lights, Faerie Fire
At will: Darkness
1/day each: Confusion, Dancing Lights, Faerie Fire
Actions
Multiattack
The draegloth makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +8 to hit, reach 1m, one creature. Hit: 16 (2d10 + 5) piercing damage.
Claws
Melee Weapon Attack: +8 to hit, reach 2m, one target. Hit: 16 (2d10 + 5) slashing damage.