
Attributes
Derro
Size
Small
Monster Race
Humanoid (derro)
Alignment
Chaotic Evil
Armor Class
13 (leather armor)
Hit Points
13 (3d6 + 3)
Speed
6m
Attributes
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
5 (-3)
CHA
9 (-1)
Features
Skills
Stealth +4
Vulnerabilities
Darkvision 24m, passive Perception 7
Languages
Dwarvish, Undercommon
Challenge
1/4 (50 XP)
Abilities
Insanity
The derro has advantage on saving throws against being charmed or frightened.
Magic Resistance
The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Hooked Shortspear
Melee Weapon Attack: +2 to hit, reach 1m, one target. Hit: 1 (1d4 − 1) piercing damage. If the target is a creature, the derro can choose to deal no damage and try to trip the target instead, in which case the target must succeed on a DC 9 Strength saving throw or fall prone.
Light Repeating Crossbow
Ranged Weapon Attack: +4 to hit, range 8/32m, one target. Hit: 6 (1d8 + 2) piercing damage