
Attributes
Wererat
Size
Medium
Monster Race
Humanoid (human, shapechanger)
Alignment
Lawful Evil
Armor Class
12
Hit Points
33 (6d8 + 6)
Speed
6m
Attributes
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Features
Skills
Perception +2, Stealth +4
Damage Immunities
Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons
Senses
Darkvision 12m (Rat Form Only), passive Perception 12
Languages
Common (Can't Speak In Rat Form)
Challenge
2 (450 XP)
Abilities
Shapechanger
The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell
The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack (Humanoid or Hybrid Form Only)
The wererat makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy
Shortsword (Humanoid or Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: (1d6 + 2) piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only)
Ranged Weapon Attack: +4 to hit, reach 6/24m, one target. Hit: (1d6 + 2) piercing damage.