
Attributes
Spy
Size
Medium
Monster Race
Humanoid (any race)
Alignment
Any Alignment
Armor Class
12
Hit Points
27 (6d8)
Speed
6m
Attributes
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Features
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight Of Hand +4, Stealth +4
Senses
passive Perception 16
Languages
Any Two Languages
Challenge
1 (200 XP)
Abilities
Cunning Action
On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn)
The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 1m of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
Multiattack
The spy makes two melee attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 1m, one target. Hit: (1d6 + 2) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +4 to hit, reach 6/24m, one target. Hit: (1d6 + 2) piercing damage.