Choose travel/rest and roll accordingly
Basic DCs:
- Fungi: 15 Wisdom (Survival) check
- Metal: 15 Wisdom (Perception) check
- Encounter - Terrain - Creature:
- None - Boneyard - Ambushers; reroll on rest
- None - Cliff and Ladder - Ambushers; reroll on rest
- None - Crystal Clusters - Carrion Crawler
- None - Fungus Cavern - Escaped Slaves
- None - Gas Leak - Escaped Slaves
- None - Gorge - Fungi
- None - High Ledge - Fungi
- None - Horrid Sounds - Giant Fire Bettles
- None - Lava Swell - Giant Fire Bettles
- None - Muck Pit - Giant Rocktopus
- None - Rockfall - Giant Rocktopus
- None - Rope Bridge - Mad Creature
- None - Ruins - Ochre Jelly
- Terrain - Shelter - Raiders
- Terrain - Sinkhole - Raiders
- Creatures - Slime or Mold - Scouts
- Creatures - Steam Vent - Society of Brilliance
- Terrain + Creatures - Underground Stream - Spore Servants
- Terrain + Creatures - Warning Sign - Traders
- Terrain + Creatures - Webs - Traders
- Space - Illumination - Light Source:
- Narrow - Dim - Faerzress
- Narrow - Dim - 1d4 Nightlight
- Standard - Dim - 1d4 Nightlight
- Standard - Dark - 1d4 Ormu
- Large - Dark - 1d4 Ormu
- Large - Dark - 1d6 Fire Lichen
- 50% there's some Fungi around
- 50% there's 1d4su of Metal around
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