
Attributes
Huge Spider
Size
Huge
Monster Race
Beast
Alignment
Unaligned
Armor Class
15
Hit Points
142 (15d12 + 45)
Speed
8m, climb 8m
Attributes
STR
16 (+3)
DEX
20 (+5)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
6 (-2)
Features
Skills
Perception +8, Stealth +11
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 24m, passive perception 18
Languages
-
Challenge
5 (1,800 XP)
Abilities
Spider Climb
The huge spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
While in contact with a web, the huge spider knows the exact location of any other creature in contact with the same web.
Web Walker
The huge spider ignores movement restrictions caused by webbing.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 1m, one creature. Hit: 10 (2d6 +3) piercing damage, and the target must make a DC 14 constitution saving throw, taking 7 (2d4) poison damage on a failed save, or half as much damage on a successful one.
Spit
Range Weapon Attack: +6 to hit, range 6/12m, one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 14 constitution saving throw or be poisoned until the end of its next turn.
Legendary Actions
Description
The huge spider can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The huge spider regains spent legendary actions at the start of its turn.
Spit Attack
The huge spider makes a spit attack.
Web Shake (Costs 2 Actions)
The huge spider moves up to its speed without provoking attacks of opportunity.
Web (Costs 3 Actions)
The huge spider shoots web at one creature it can see within 12m of it. The target is pushed back 2m and is covered in web. While webbed, the target is stunned and takes 5 (2d4) poison damage at the start of each of its turns. The webbing can be attacked and destroyed (Hit points: 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).