Choppas are the small, single pilot helicopters, one of the more common vehicles in the The Hell of Infernal Machines

Unlike most Infernal War Machines choppas are generally unarmored, though heavily armed with multiple rockets. They are extremely fast and difficult to hit, but not at all survivable, with no damager threshold and only a single hit point pool. 

Due to their extreme maneuverability they do not use the turn ruler.

In addition they have advantage on all escape rolls 

These vehicles usually serve as the scouts and reaction forces of the horde. 

Stats

AC: 24

Size: Large

Speed: 120

Turn: infinite 

Saves

Str Score / Save: +2

Dex Modifier: +5

Con Score / Save: -1

Armor

50 hit points

Weapons

Rotors: In emergency, the rotors of the choppa are a formable weapon, though employee them as such will likely destroy the choppa.  

  • 6d10 to anyone in a 1- foot radius, full blowback damage

Rockets: 

  • A burst of rockets hits a 30 ft radius area, doing 6d6 damage (Dex save for half)

  • Range 100

  • The choppa can only perform this attack four times before it's store of rockers is exhausted

Spotlight:

The choppa can project a red circle of light 30' in radius anywhere within it's line of sight. This light has the same effect as the Faerie Fire spell. Note the dim, hazy and dusty conditions of The Hell of Boiling Blood usually limit LoS to 1000 feet.
 


Stations

Driver x1: 1/2 cover.